On this page you will find all the information that you need to know before you get a ticket for our MILSIM
A New Frontier
Just a short note about us as an event Crew.
We have a goal to host a MILSIM where you as the player are provided the opportunity to have a unique experience, but we as organizers try not to micromanage you as a player, and therefore we cannot guarantee the experience you will have.
Mainly because we cannot control the behavior of every player at the event.
The most important note is that we don't force combat situations into the game. When we plan the event and missions, we focus on the friction of battle to provide the necessary environment to let naturally occurring firefights happen.
Event updates-
17/09/2026: Event information posted.
-This event is what we interpret from what you, our players, asks for in a MILSIM.
Open missions, decent terrain size where you can move but not waste a whole day walking.
Houses and objectives.
The option to plan to go solve missions at night, if you so wish.
An "in-game" patrol base from where the operations are run. Here you can plan, rest, and resupply before going on your next mission.
The game does not stop and wait for you to get going!
If you are ready and well prepared, you will succeed where others may falter. Early bird gets the worm!
BUT! Orders are to be followed!
Your HQ will do their best in helping and guiding you through the missions.
Good COMMS is a mission priority at this event.
So expect to spend a bit of time reading a short guide on radios and communications before you venture out. (uploaded later)
-We are not going to tell you what and how this event will unfold; we will only give you the frame and settings you are working in.
If you would like to try our new faction, ZONE RUNNERS, then be prepared for a serious challenge where you are on your own, living out of your backpack with limited supplies and stricter regulations on what you can bring.
Your mission is simple. Collect certain items, bring them to the collection point, and stay alive.
-The MILSIM
This is a more classic-style game where you will do recon, search and clear, information gathering, and of course a bit of uncovering secrets. Living out of your backpack.
-Missions:
Missions are what you expect of an RSP mission. There is depth and challenges all through the missions.
TEAM's will have up to several MISSIONS at all times; this is to provide flexibility in your planning and mitigate the risk of the "crossroads sickness" one can experience at some MILSIM events.
-Objectives:
At other RSP events you have experienced that you could take your time in the task solving, and there would be one object or information folder for each TEAM to collect. At this event though, the best-prepared TEAM will solve the mission and let the "loosing" TEAM stand nearly empty-handed.
-Combat:
Expect combat. Each mission will be a challenge on its own, where combat is a tool to solve some parts of the problem.
-Coordination:
The handlers of each faction will guide TEAMS and be the driving force in coordination; some TEAMS will need to fight hard to let other TEAMS solve their tasks. Always with a clear line of communication to HQ via ATAK and VHF RADIO. HQ will give their best in order to maximize the FACTION effect.
-Pre-game camping Friday:
If you choose to arrive Friday at the pre-game period. You can pitch a tent at the parking lot and get sorted there.
But you will not be going back there before the game is over.
-Planned Rest:
On Saturday at 23:00 o'clock some parts of the map will be closed off for play so that you can sleep and rest with no risk of being attacked if you stay inside these zones.
-Sunday
The game will end either when certain criteria are met or when time runs out.
When the game ends. You are to move to a designated area (shown on the ATAK map) where you will hand in all RSP gear. This is the same place as the backbrief. When all RSP items are back in our inventory and the backbrief is over, the game is officially over, and you can return to clean up your part of the PTR base.
Get a car, and pick up your gear.
-Clean up:
Please take note that there will be NO mandatory clean up of the game erea...
BUT it is expected of you to clean up your part of the PTR base.
The countryside around Søvssøby was a mismatch of farms, small industrial firms, logistics terminals, cottages, and secluded housings.
In the time from the happening in Nov 2024 and until the big zone shift in AUG 2026 illicit research had been going on inside the Zone.
The must-know story to emerge, was the incident with Doctor Schwartz at the Esbjerg university parking lot, where two scientists linked to unlawful research in the zone, were killed by an unknown weapon.
-Link to the Story-
When the ZONE shifted, large parts of SECTOR 2 were opened up, but at the cost of parts of SECTOR 4 now being engulfed in volatile radiation, including the AIRSTRIP held by Shield Wall.
Reports indicate that a migration of experienced Zone Runners and illicit researchers have moved away from SECTOR 2, venturing deeper into the zone, leaving their former research sites behind.
When the first readings from SECTOR 2 became public, a deal was struck between the Danish government and undisclosed firms, that let them to operate in these newly opened-up areas in order to better understand the happening.
With the voice of truth muted, the truth will only be told by those who dare speak up. And as of now no one speaks the truth!
SHIELD WALL
Precursor: June 2027
Operation classification: SECRET.
Overview. Operation codename -Lion Claw-
Task :
- Insertion of Task force via transport to drop off point.
- Set up a PTR-base In Order To (IOT) facilitate Recce and determine the state of sites located in the AO
- Map facilities for later recovery missions.
- Report findings after 24 hours of operation.
- Support hand over / take over, of SECTOR 2/1 to Science TEAMs
- Uphold security until relieved.
- Report window 221000BAUG2027-221030BAUG2027
These are the orders that the Shield Wall Task-force Commander was given under his briefing for the recce mission planned into the newly opened SECTOR 2.
The SECTOR was divided into 4 SUB-SECTORS that needed to be cleared and taken under control, one bite at a time.
Experiences from the failed assault on Søvsøby had shown that cohesion and caution, were of essence when moving into the zone. Some of the more seasoned PMCs talked of not provoking the Zone.
210930BAUG2027 Location: 5km North East of SECTOR 2
When the commander moved towards the trucks, he greeted a young crew-cut man that was loading large boxes marked CBRN suits, onto a supply truck.
The trucks were loaded and ready to go to the DROP-OFF POINT.
Gear was ready and every one was well briefed on their first assignment. This he knew because, he had taken the time to brief every last man under his command.
Smiling, he said;
"Now let's just hope we don't run into any rogue PMC's running their own show out there!" While blinking at his radio specialist Joan.
Trade L Secure
Operation classification: SECRET.
Overview. Operation codename -Lightning rod-
210930BAUG2027 Location: 10km South of SECTOR 2
James was in the front of the truck as it drove toward the drop-off point. This has to go clean, he thought. If we slip up while doing the ground samples, it can have serious consequences for the COMBAT TEAMs that need to move through that area later.
Checking the canisters and scooping tool. All there.
GPS with shielding was tracking fine.
James was unsure what the main mission was, but he knew that they were looking for something. Two nights ago at the Bodega he overheard a guy, from one of the other acquisition TEAMs, brag about being the dude from ECHO TEAM in Søvsøby, who found the hard drive with files describing the object they were looking for.
Good for you, John thought. At least I didn't have to spend months inside a bunker while the storm raged overhead!
So they were looking for something more specific.
Maybe more information would come when they found a path through the contamination zone.
ZONE RUNNERs
They were the first to explore the zone. They make their living by collecting special items from the Zone. They are highly specialized people, normally running in pairs, but have been known to working in tandem with other runners or going in solitaire.
If you like to be challenged in your ability to solve puzzles and try to escape with your prize alive, this is for you. But be advised special rules do apply.
These rules and limitations will not be disclosed yet.
A Zone Runner's Story.
211035BAUG2027 Location: SECTOR 2
Peter was moving silently through the scrub, closely followed by Karl, his new tag-along. They were going to get good money if they could find a certain type of capacitor that was especially exposed to the event's radiation. But Peter was not into the science of things; he just wanted to get paid and not die while doing so. He was venturing into the newly opened ground of SECTOR 2, way before the storm shifted the Zone to the North.
Moving goods in and out for the resistance had made a nice little profit, but with the fall of the resistance main base of operations in Søvsøby back in the summer of 2026 the few survivors left to fend for themselves, had turned to running the Zone or other jobs.
Trucks, what!! Could he hear trucks!! Yelling, no, more like barking orders, could be heard. F–U-C-K he said out loud. PMC’s!!
Quick, before they spot us," he ordered Karl. Peter had heard rumors of ZONE RUNNERS being forced to guide PMCs into the zone at gunpoint, just to vanish afterward. Not on my watch!!
HEY STOP!! The PMC yelled. Karl was struggling to keep up, begging Peter to stop. But the PMC was just behind them. If they got caught, it would all be over for them and the HIDEOUT. Peter turned around and looked at Karl. Sorry!!! There was a sudden *THUMP* and a bright crackle...
At this MILSIM there will be used four supplementary rules that is to be used together with our normal rules.
-MEDICS-
Experimental drugs
The MEDIC will be issued a pack of experimental drugs, he can administer a few limited times in each operation, equal to the amount of injector pins he has been issued. These injector pins will be handed out by the game organizers together with the Role One equipment.
How they work:
When a player is bleeding out for the last time before moving to the Role One or RSP becuase he used up all of his badages, the medic can use one injector pin on that player. This instantly revives the player, dispensing one pin, and using a special colored streamer on the player. The player now has one last chance. If he is hit again, he still needs to bleed out and then move to a Role one or RSP just as before. He cannot be revived again.
The streamer:
The purpose of the streamer is to let other players and medics know that he is still alive due to the drugs, so that he's not called out for cheating due to misunderstandings. The streamer must be fastened somewhere on the upper body of the player.
Biohazard zones.
If you come upon a biohazard warning sign, you cannot enter that building, room, or area that is behind the barrier, without either using one of the following items.
THESE ITEMS ARE FOR ACQUISITION AND SITE TEAMS ONLY.
The combat team cannot use these items.
CBRN mask:
-A faceguard modded to fit a tube going to an air tank. You have to make this yourself and bring it to the event.
CBRN suit:
This kit can be found in the game area and will let you move into the biohazard area. You will be able to wear your own face protection underneath while using this option. If you choose this option, just keep in mind it was NOT made for tactical operations, so it comes with a catch.
Zone Runner players.
ZONE RUNNER's play with an offset ruleset that mimics the normal rules, but with slight deviations. These rules are only shown to them, so that normal players can't misuse or misunderstand them and think they count for them as well.
The rules are not in any way giving them an advantage.
If you play either Trade L Secure or Shield Wall at this MILSIM, you only have what you bring with you.
In the story you are part of an initial push into new ground.
Leaving your main supplies at the drop-off point.
-So what should you/can you bring?
The following list are our suggestions.
On you at game start in your main backpack.
-Rain gear!! (at least a jacket)
-Hat, gloves.
-Two pairs of extra socks.
-One exstra T-Shirt
-Warm sweater/overcoat.
-Lunchbox/ Ration Packs, Wet pouch/ MRE
-Snacks, hydration powder
-Water boiler
-Water canister
-Gas, batteries, BB’s (no limit)
-Sleeping gear for the Danish woods in the summer.
-Head lamp.
-Ear plugs (for sleeping)
-Glasses (Patrol base use)
The following list is our suggestions for a patrol pack when going on missions.
In a Daypack:
-NVG
-Rain gear!! (at least a jacket)
-One pair of extra socks.
-Lunchbox/ Ration Packs, Wet pouch/ MRE
-Snacks, hydration powder
-Water canister
-Extra head lamp.
-Gas, batteries ( BB's se game limits)
What to stash in the marked drop off point at the parking lot, that will be delivered later:
-CBRN equipment.
-Tools for airsoft gun repair.
-Air tanks
-Ekstra gas boottles
-Ekstra BB's
-Ekstra Airsoft Guns.
-Powerbanks for recharging.
-Chargers.
!No camp gear, extra clothes, etc!
Pack these items in a closed bag/case for easy transport.
It will be thrown on a trailer and moved to a new drop-off point close to the PTR base, and unloaded while you are out on your first mission.
The taskforce is comprised of
4x Combat Teams
2x Acqutiotion TEAMs
600kr pr ticket.
The taskforce is comprised of
4x Combat Teams
2x SI-TEAMS
600kr pr ticket.
Small teams of up to 4 runners.
600kr pr ticket.
-DISCORD-
-For the best experience find us on DISCORD.
Here you can join your faction server and coordinate with the rest of the teams from your Faction.
-FACEBOOK-
-If you just want to know when there has been an update, just follow the facebook event. Here we will post when there is a new update.
-RULES can be found on the sublink on ROADSIDEPICNIC.DK
-If you have any rules questions, please ask them via Email. Dont ask on FB, Discord, etc.
Roadsidepicnicevent@gmail.com
TICKETS Will GO LIVE THE 1ST. DEC 2026